I've been investing all my time into trying to get J.'s older sister to pull the trigger on her drysuit purchase so we can head to cold water to get some more ISOSAD dives in. (Actually, I've been almost as unbalanced to the saltwater side this year as I was to the freshwater side last year, but I wanted to really add to my boat experience as I go on through divemaster.)
Anyway, in a mere 20 days, J. flies over from Tokyo for her vacation back here in the States, so I'm likely to have a dry-and-quiet "holiday season", but after that, it's back to normalcy. (It's rather amazing how completely your attention can be redirected by looking forward to seeing the one you love for the first time in over eleven months... I haven't even *started* working on Monopoly or Risk!)
Great Atlas' ghost! I just had the most *wonderful* idea in the history of ISOSAD! It looks like next year will finally include a trip to Valhalla. (I've been trying to get one together for some time, but the LDS delays on the DM course have lost a whole year to it.) Anyway, sometime in 2008, we should be able to get a Valhalla trip together (that's the former nuclear missile silo near Midland, TX, by the way). Anyway, the thought I just had is that during the dives there, we *absolutely* **MUST** have a small ISOSAD contingent. Why? So we can play...
RISK!
....... and .......
Tic-tac-toe!
We'll leave off the game of "Global Thermonuclear War"...
Anyway, I think we might have to make a special "RISK: The Unauthorized Valhalla ISOSAD Edition" for the dive, as the stock version would take too long and be rather unwieldy for the location (we wouldn't want to litter it up with lost pieces or anything). It shouldn't be too much trouble, and even if it were, for the chance to play while diving *in a nuclear missile silo* would be worth the trip.